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Old Sep 17, 2006, 10:17 AM // 10:17   #21
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hope they dont do the "death" thing, cause for masters you need much monks then ==>2 or 3 at least<=== and i'm afraid some noobs ( or people who wanne make mony) will ask mony to play monk in the team.
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Old Sep 17, 2006, 11:11 AM // 11:11   #22
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Standard reward: complete mission with henchies
Expert reward: complete mission with guildies
Master reward: complete mission with a PUG

That's the order of difficulty in my exerience anyhow.
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Old Sep 17, 2006, 12:46 PM // 12:46   #23
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anything but just not timed or number of deaths !

/edit: i like the idea of puzzles in missions for Nightfall
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Old Sep 17, 2006, 12:51 PM // 12:51   #24
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Timed mission with Bonus.
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Old Sep 17, 2006, 01:19 PM // 13:19   #25
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I like the timed with bonus idea, how about an additonal bonus by clearing the entire mission? An "Overkill" or some kind of slaughter bonus for making the mission clear of all possible foes.
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Old Sep 17, 2006, 07:54 PM // 19:54   #26
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Heh, I was thinking of like different difficulties like...you have 3 separate areas, you only need to complete the 1st area to progress with the story, if you go into the 2nd area...the pve difficulty increases and if you make it past, you get like...a 2nd part of the shield or whatever =P and in the 3rd area, the pve difficulty just skyrockets and well yeah ._.

Makes it so more people will stay in missions so they can get that 3rd area no? =P (who really does missions for the fun of it anyway? Seen many people waiting at nolani? LFG For fun!).
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Old Sep 17, 2006, 07:59 PM // 19:59   #27
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Quote:
Originally Posted by Wabbajack
I like the timed with bonus idea, how about an additonal bonus by clearing the entire mission? An "Overkill" or some kind of slaughter bonus for making the mission clear of all possible foes.
Double reward those who do Bonus too.

Example.

Master Reward = 1500 exp, 500 gold.
Expert Reward = 750 exp, 250 gold.
Standard Reward = 500 exp, 100 gold.

Now if party finish mission with bonus. They get double gold and exp reward.

Last edited by Clord; Sep 17, 2006 at 08:03 PM // 20:03..
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Old Sep 18, 2006, 01:01 AM // 01:01   #28
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Quote:
Originally Posted by Aphraelyn
Heh, I was thinking of like different difficulties like...you have 3 separate areas, you only need to complete the 1st area to progress with the story, if you go into the 2nd area...the pve difficulty increases and if you make it past, you get like...a 2nd part of the shield or whatever =P and in the 3rd area, the pve difficulty just skyrockets and well yeah ._.

Makes it so more people will stay in missions so they can get that 3rd area no? =P (who really does missions for the fun of it anyway? Seen many people waiting at nolani? LFG For fun!).
Seems like DDO's 3 levels of difficulty mission thing, Normal, Hard, & Elite.
It's done right at the same location where the mission starts and the enemies have much more health and hit even harder!
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Old Sep 18, 2006, 06:09 AM // 06:09   #29
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Personally I liked Bonus over Time Trial. I never like to be rushed. So hopefully nightfall will have an objective based mission setup.
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Old Sep 18, 2006, 09:15 AM // 09:15   #30
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May be missions in nightfall will still be timed but now it will be more on team cooperation. Not about killing the fastest but combined with puzzle solving like a player needs to do something in order for the other group to survive. Much more like traps in the elite missions where a player needs to stay behind a trap room to avoid pop-ups trigger but now he needs to solve a puzzle or something like that or like missions in THK where you need to split. It will be very challenging
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Old Sep 18, 2006, 10:28 AM // 10:28   #31
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Quote:
Originally Posted by Zaganher Deathbane
May be missions in nightfall will still be timed but now it will be more on team cooperation. Not about killing the fastest but combined with puzzle solving like a player needs to do something in order for the other group to survive. Much more like traps in the elite missions where a player needs to stay behind a trap room to avoid pop-ups trigger but now he needs to solve a puzzle or something like that or like missions in THK where you need to split. It will be very challenging
Wy do you split up your group for THK?

Ive never had to do that!
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Old Sep 18, 2006, 12:52 PM // 12:52   #32
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I hated the timed missions in factions, and I'm just happy that they are not likely to be in Nightfall as well.

Really timed missions are really just applying PvP'ish logic to PvE, it makes nose sense to rush PvE since pvE isn't competetive.
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Old Sep 18, 2006, 02:01 PM // 14:01   #33
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http://pc.gamedaily.com/game/preview/?gameid=5404

Quote:
The game contains about 20 story missions and each of them can take an hour or more to complete.
Does it seem likely they'd time us for over an hour? Personally i dont think so. Well I'm hoping for a little variety in my bonus.
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Old Sep 18, 2006, 02:10 PM // 14:10   #34
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Quote:
Originally Posted by majoho
I hated the timed missions in factions, and I'm just happy that they are not likely to be in Nightfall as well.

Really timed missions are really just applying PvP'ish logic to PvE, it makes nose sense to rush PvE since pvE isn't competetive.
Timed missions did nothing except incourage hack and slash attitudes.

It made warriors even worse then they were already. It gave them insentive and reason to be arrogant @!£"@ and agro everything in sight.

In a way its good because you have factions to entertain the agro wanting warriors while you have Prophercies to entertain the more intelligent of us.

But its bad when you get factions players coming to tyria and playing like they would in cantha.

Rushing missions because they think they have to.

If Anet wants to get it right, they need to learn from the past and make a compromise.

A bit more hack and slash, but also more thinking about it.

Or have some missions timed and have some be more puzzle like.
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Old Sep 18, 2006, 07:38 PM // 19:38   #35
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The problem with the timed missions is it encouraged people to be stupid. I was in a group of guildies and henchies, and we got a Canthan group that was after masters. The entire mission they kept saying "How long do we have" and some guy kept saying "Five minutes, two minutes (they said two minutes before the final mass battle even begain)" etc, etc, etc. We ended up getting Experts, we were over by one minute and fifty seconds. I calculated that is the exact amount of time it takes for people to type "How long do we have left" three thousand times.

Also the warriors were running right past the mobs, leaving the MMs to clean up the path so that Mhenlo and Togo could get there unscathed, slowing us down even further because they wanted to rush ahead in a vain and useless attempt to speed the mission along.

Funny thing is, two days later I did the mission with one guildie and myself, we got Experts, we were thirty seconds over time for masters.
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Old Sep 19, 2006, 02:36 AM // 02:36   #36
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glad there will be "Heroes" to go with the new "puzzles" to keep the multiplayer pve facet of the game as singleplayer (solo) as possible. makes sense in a 'mmo'.

if i wanted a solo puzzle dungeon-thumping rpg, let me tell you, there are MANY and they are FAR better as they are not MMOs in disguise, or in disguise as MMOs, either way x_x.
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